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Last update: April 04, 2026

BRO-Tracker 2.0

About

Before Windows 95 came I used to code in Turbo Pascal. The BRO-Tracker project was started in order to allow me to experiment with tracking in general and also to allow me to add music to my games. I chose adlib because that was a> easier to code back then, and I had very detailed documentation on how to code adlib routines for any programming language and b> friendler on my RAM which was quite an issue back then.

The release and (undeserved) success of Windows 95 killed this project off before it was even finished and although in a few games of mine now appearing on modern systems tunes written in BRO-Tracker were used (converted into digital formats such as WAV and OGG) it was never seriously taken into use.

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